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1 month
3 months
4 months |
- Responds to voice and sounds
- Coos (oo, ah)
- Responds to noise and voice by turning to sounds |
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6-9 months |
- Babbles (ba, goo)
- Understands “no, own name, where's Daddy?”
- Uses intonation (sing song) patterns like adult speech
- Copies others waving bye bye
- Turns in response to own name |
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9-12 months |
- Two part babbling (dada, googoo)
- Babbles to self and with others
- Tries to copy sounds and noises (brmm for car)
- Uses sound patterns that are meaningful to baby but are not real words
- Waves or claps when asked |
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12-18 months |
- Uses gestures, actions and facial expression to express wants/needs
- Points to named objects
- Begins to use single words e.g:
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- naming words (mummy, ball)
- doing words (drink, fall down)
- negatives (no)
- number words (more) |
- Uses one word for many meanings e.g. drink
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- more drink (object)
- drink juice (doing word)
- mummy drink (possession) |
- Uses sounds in patterns like real words but cannot be understood by adults
- Attempts to imitate new words and familiar songs |
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18-24 months |
- Begins to use 2 words together in different ways
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- Person/object + action (Daddy drink)
- Action + object (drink milk)
- Action + place (go up)
- Person/object + place (Mummy home)
- Owner + object (Billy car)
- Description + object (big car)
- That/this + object (that bird) |
- Vocabulary of 25-50 words
- Listens to a short story
- Understands simple questions e.g. “where's the cat?”
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2-3 years |
- Uses 3-5 word sentences
- Talks in present tense (Daddy sit down)
- Begins to use some grammatical word endings
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- In/on (in car)
- “ing” (me eating)
- “s” plural (more dogs)
- “I, me, it you” (my car) |
- Vocabulary about 50-200+ words
- Identifies objects by function e.g. “Which one do we sleep in?”
- Discriminates between basic objects such as animals (dog/horse) and furniture (table/chair)
- Understands basic concepts (big/little, in, on, under, not)
- Not all sentences will be correct |
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4 Years |
- Uses 5+ word sentences with correct sentence grammar most of the time. Can tell news, but not well sequenced
- Can understand and answer more complex wh- questions ( ‘Why did this happen? & What will happen next?') |
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5 Years |
- Tells news in sequence and can problem solve and reason
- Understands abstract concepts (eg, ‘before/after/until and opposites) |
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School Age
(6yrs - 18yrs) |
- Produces various text types (eg, information report, narrative, procedure, debate) with good language style, sequence, tense, conjunctions,
descriptivelanguage etc.
- Uses specific vocabulary ie. not words like “thingy, stuff, ‘cause” and can predict, reason and problem solve with ease.
- Click here to download a checklist for you school age child. |
Language Use (Expressive Language)
Signs of Expressive Language Difficulties
A child who is experiencing delay or difficulty with expressive language may exhibit the following signs:
Uses only short &/or simple sentences
Uses incorrect words, omits words or puts words in the wrong order in a sentence
Uses incorrect grammatical constructs or leaves off word endings altogether (eg. plurals)
Has a reduced vocabulary
Uses non-specific language when describing something or telling a story (eg, thing, thingy, stuff)
Changes topic inappropriately
Has difficulty formulating questions, or initiating conversation
Strategies for Improving Expressive Language
Provide repeated models of specific vocabulary
Expand on what the child says, adding extra vocabulary that is relevant to the conversation eg, CHILD : ‘there's a train' YOU SAY: ‘Yes an old rusty steam train'
Model new or complex grammatical structures Eg. irregular plurals/tense
Correct your child's errors in word choice, grammar or pronunciation in the context of the conversation
Introduce activities that target development of concepts eg. differences & similarities
Model the use of different types of language eg. describing, questioning, instructing etc
Games for Expressive Language Development
Games that promote the use of describing. For example:
barrier games (giving directions)
describing objects in the room for others to identify
Games that imitate real-life interactions. For example: |
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- Shopping
- Schools |
| Games that involve taking turns at giving instructions using prepositions &/or conjunctions. For example: |
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- Simon Says
- Treasure hunt > telling others where to find the next clue |
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